Just ran into an infinite loop if front units get healed for more than the damage done to them both. A timer for the round that would result in a tie would eliminate this condition.
Oh wow, I just won the 10th fight because I had a thorns guy 50 50 in front and my enemy had a thorns guy 45 50 in front. So I just killed everything in 1 turn xD
Very nice game, got me hooked when I was losing non stop. Then I figured out the tactic that abuses the frick out of the game and is completely unstopable.
You need to get an armorer and a shield guy, can add an alchemist and you just spam buy and sell units
I just encountered what might be a bug, but I'm not even cerain
What I think was a Samurai failed to execute my fron creature, instead only dealing a lot of damage
The creature was a level 3 Druid (the one that buffs by +5/+5 when damaged) and had been buffed both by itself and by shop effects ( creatures that buff when brought and sold). As a result the druid had over 70 hp
Don't think it affected the result of the fight thou, so no need to worry about that
It’s something I’m aware of now, but I don’t know how to go on with the situation. If a samurai is supposed to kill the front unit, it can be saved with a heal, so for example:
Enemy has a Paladin
Samurai dies, attack front unit for it’s health
Since the Samurai died, the Paladin heals the front unit
Front unit gets a killing hit, BUT the Paladin heals it for 1
Front unit lives with 1 health
I don’t know if this is a strategy that can be used against Samurai so it should stay, or the Samurai should kill the enemy no matter what.
I think it should be fine for it to stay (if you think it's balanced) but then it might be better to clarify that on th samuray's skill
It could even be intresting to have different levels of the Samurai ineract with this differently, as in higher levels execute no matter what for example
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warning that 50/50 is max
result 9/10, final lap ininity loop :( , amazing game.
Just ran into an infinite loop if front units get healed for more than the damage done to them both. A timer for the round that would result in a tie would eliminate this condition.
Oh wow, I just won the 10th fight because I had a thorns guy 50 50 in front and my enemy had a thorns guy 45 50 in front. So I just killed everything in 1 turn xD
Very nice game, got me hooked when I was losing non stop. Then I figured out the tactic that abuses the frick out of the game and is completely unstopable.
You need to get an armorer and a shield guy, can add an alchemist and you just spam buy and sell units
By fight 10 I had almost all units at 50 50 lmao
this is a really nice game. it is the one of the best auto battlers i have seen
Really cool game, very well done
Thank you :D I’m glad you like it! :D
I just encountered what might be a bug, but I'm not even cerain
What I think was a Samurai failed to execute my fron creature, instead only dealing a lot of damage
The creature was a level 3 Druid (the one that buffs by +5/+5 when damaged) and had been buffed both by itself and by shop effects ( creatures that buff when brought and sold). As a result the druid had over 70 hp
Don't think it affected the result of the fight thou, so no need to worry about that
It’s something I’m aware of now, but I don’t know how to go on with the situation. If a samurai is supposed to kill the front unit, it can be saved with a heal, so for example:
I don’t know if this is a strategy that can be used against Samurai so it should stay, or the Samurai should kill the enemy no matter what.
I think it should be fine for it to stay (if you think it's balanced) but then it might be better to clarify that on th samuray's skill
It could even be intresting to have different levels of the Samurai ineract with this differently, as in higher levels execute no matter what for example
how do ou level them up
You have to buy 3 of the same unit and they level up automatically
So close to Samurai meta
Thank you! :D