In this game you have to gather your party and dive into the dungeon to defeat all the monsters. The game has 2 Phases:

- Recruitment: You run around the castle gathering items and party members. You can only carry 4 at the time, so be sure to run back to the middle of the castle to store them! When the time runs out it's Phase 2 time!

- Fight: You and your party will face off monsters in the dungeon with the items you got in. Every character is unique:

Special abilities:

- Rogue: Stuns the enemy for 1 turn
- Warrior: Takes hit instead of a selected party member
- Mage: Hits for larger Damage
- Dark Mage: Hits for A LOT of damage (but it's not free)
- Healer: Heals a selected party member

Controls:

WASD - to move
E - to pick up items
Tab - to switch between items in gathering
Mouse - in the Fight phase

Known issues:

- Green potion has no display in Items tab
- 3rd enemy breaks the game (sadness, will fix after jam)

StatusReleased
PlatformsHTML5
Release date Jun 12, 2021
AuthorerSt
GenreRole Playing
Made withGodot, Aseprite
Tags2D, Godot, Pixel Art, Singleplayer, Turn-based, Turn-Based Combat
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

Log in with itch.io to leave a comment.

(+1)

For some reason it seems like every time I attack some of the sprites and letters from a previous action stay in the screen. This happened when I was fighting the second boss with a party of two. Then the game froze. Anyway, I really like the concept, I think it has lots of potential :)

Sadly a few issues stayed in. I want to finish the game I had in my mind originally after the jam. Thank you for the feedback! :D

(+1)

Needed 2 rounds to get how it works. Really nice idea. 

Thank you! I tried to make it quick to start again so it’s not that punishing.

(+1)

Absolutely adore the idea, really cool concept!

Thank you! I wish I had more time, I had to seriously reduce the scope so it’s just the core mechanics.