Quick dungeons
In this game you have to gather your party and dive into the dungeon to defeat all the monsters. The game has 2 Phases:
- Recruitment: You run around the castle gathering items and party members. You can only carry 4 at the time, so be sure to run back to the middle of the castle to store them! When the time runs out it's Phase 2 time!
- Fight: You and your party will face off monsters in the dungeon with the items you got in. Every character is unique:
Special abilities:
- Rogue: Stuns the enemy for 1 turn
- Warrior: Takes hit instead of a selected party member
- Mage: Hits for larger Damage
- Dark Mage: Hits for A LOT of damage (but it's not free)
- Healer: Heals a selected party member
Controls:
WASD - to move
E - to pick up items
Tab - to switch between items in gathering
Mouse - in the Fight phase
Known issues:
- Green potion has no display in Items tab
- 3rd enemy breaks the game (sadness, will fix after jam)
Status | Released |
Platforms | HTML5 |
Release date | Jun 12, 2021 |
Author | erSt |
Genre | Role Playing |
Made with | Godot, Aseprite |
Tags | 2D, Godot, Pixel Art, Singleplayer, Turn-based, Turn-Based Combat |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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For some reason it seems like every time I attack some of the sprites and letters from a previous action stay in the screen. This happened when I was fighting the second boss with a party of two. Then the game froze. Anyway, I really like the concept, I think it has lots of potential :)
Sadly a few issues stayed in. I want to finish the game I had in my mind originally after the jam. Thank you for the feedback! :D
Needed 2 rounds to get how it works. Really nice idea.
Thank you! I tried to make it quick to start again so it’s not that punishing.
Absolutely adore the idea, really cool concept!
Thank you! I wish I had more time, I had to seriously reduce the scope so it’s just the core mechanics.